A new chapter has begun!
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The dark lord has returned, threatening to engulf the world in darkness. Andura crystals appear in masse from the ground, and the forces of light have been driven to the brink. As the world of Athanor changes, we have taken another step forward with our visual design, and introducing the new Enchantment system for an even richer gaming experience. Improved dynamic lighting delivers a superior visual experience across all graphic quality settings without any performance impact.
A refreshed interfaced with a brand new logo and color combinations for a simple and clear layout that is both attractive and practical. The return of Volkath has caused an explosive growth in Andura crystals. Opportunistic mages are now harnessing its energy to create Enchantments with various effects. The new Enchantment system delivers a brand-new experience and increased strategic depth, for an even richer and more dynamic gaming experience.
Enchantments can improve heroes' abilities.
Set them up outside of matches and use their skills in matches. Pages are bound to their hero. Each hero has 3 Pages. Configure Pages outside matches and choose the page to use as you choose your hero. Choose from the four following masteries: Veda, Afata, Lokheim, League of Humans, each corresponding to different classes.
After you choose your primary mastery, you can 2 normal Enchantments and a Core Enchantment. The core Enchantment from your primary mastery is the most powerful.
Your secondary mastery must be different from your primary mastery, and only normal Enchantments are available from secondary masteries. Enchantment System Launched! The updated Arcana system will have a unified naming scheme.
Peak list arcana*
Level 3 Arcana attributes and names will remain unchanged; only Level 1 and 2 Arcana will have their attributes and names tweaked. We are also adding some Level 1 and 2 Arcana to ensure that Arcana names and attributes match across all 3 levels. All Arcana slots are unlocked when the feature is unlocked at Lv. They are no longer unlocked one by one. All players will receive a free set of Lv. Arcana is no longer sold for Gold.
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You can equip up to 10 Arcana of the same name at a time across Lv. Excess Arcana can now be dismantled into Arcana Fragments at a lesser loss. You can also reset excess Arcana from Lv. When you use the hero for the first time, you can choose the default recommended preset for the hero. View builds from the top players and popular builds among highly ranked players, and copy them with a tap to your own Arcana page to automatically select the highest level Arcana available to you.
Placement match algorithm has been tweaked so that your results in a new season's placement match is more accurately reflected in your rank placement. We will continue to improve star rewards in placement matches. Not only does the Battlefield 3. We felt that the blue buff jungle is currently too easy to invade in the early game, resulting in a severe jungling disadvantage to the other side. We have tweaked its layout to increase the advantage to the defender.
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In addition, under the current layout, the red side's Marksman has an additional monster resource near the sides in the Dragon lane. Therefore, we have moved the monsters near the middle of the blue buff jungle towards the sides, so that both the Slayer lane and the Dragon lane have monster resources near the sides, improving fairness. The monster and layout tweaks have been done with an eye towards keeping pacing up to Lv. We're hoping that these changes will improve the overall experience.
The brush area in the red buff jungle near the high ground gives the attacker too much of an advantage and forces the defender to be reactive when defending tower 2 and core tower.
We have moved the brush to even things out a little for the two sides. Lane HP growth per 30s changed to 6. The long recoil time affects her survivability and continuous damage output. We have improved the feel of her skill 1 and 2, improving her matchup against other heroes and allowing her to adjust position between skill uses. With disabling skills becoming increasingly prevalent, Diaochan's ultimate makes her a sitting duck as she is immobile while casting it. Without changing this characteristic, we have given her a shield against skills which reduces the chance of Blizzard being interrupted, while improving survivability against Assassins.
Gain a frost shield if no damage was taken in the past 7 seconds. The shield protects Diaochan the next time she would be dealt damage by a hero, and gives temporary immunity to damage and disabling effects. Damage increases with skill 2 level. We have increased the AOE of his skill 2, increasing its chance to hit, while reducing the protective ability of skill 1 and offsetting it with skill 1 and skill 3 damage.
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We've increased skill 2's early-game charge time and reduced his passive damage against monsters, limiting his lane-clearing advantages without eliminating them. Every third normal attack deals an additional 0. Additional damage may be critical damage. We have weakened his skill 1 lane-clearing efficiency and ultimate cooldown time to bring his growth rate in line with other heroes. We have tweaked his base damage to keep his final damage reasonable. We have tweaked her base damage to keep her normal attack damage reasonable.
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We've balanced her strength throughout the match so that she's more manageable with Visceral Boost without affecting her overall strength. This forces players into a decision as to whether to unleash the ultimate now or to wait for a killable target. Work thou Omnipotent, Omniscient, Omnipresent, in and for Eternity.
Read thou in the Book of the Law, and break through the veil of the Virgin. Love and let love. Rejoice in every shape of love, and get thy rapture and thy nourishment thereof. But do not make the grave mistake of openly seeking such a teacher - as the old proverb says, when the student is ready, the teacher will appear. All else is a snare. Be thou athlete with the eight limbs of Yoga: for without these thou are not disciplined for any fight. Heed not the siren-voice of sense, or the phantom voice of reason: Rest in simplicity, and listen to the silence.
For the Marriage of these is the Annihilation of Illusion. A card of quiet yet unstoppable power.
Such power radiates from the soul, and for a consciousness aware of this power, there can be no resistance, and no defeat.